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Re:A look at asm.js and the future with WebAssembly by chc4 on Saturday January 16, 2016 @02:03AM (#10914580)
PLEASE never use "You could do most of this stuff in Flash" as an argument against WebAssembly or, uh, any other technology. Flash is a 3rd party, closed source, proprietary plugin. Aspiring to replace it with something slightly better at the very least is worth doing.

All else being equal, would you rather have a .swf binary blob that depends on Adobe, or a WebAssembly binary blob that follows a well defined internet spec and independent implementation by multiple authors?

Re:A look at asm.js and the future with WebAssembly by Animats on Saturday January 16, 2016 @03:55AM (#10914774)
There are non-Adobe Flash players. The format is well understood. Some commercial video games use Flash for the non-3D GUI. They don't use Adobe's player, but they use Adobe's authoring tools, which are graphics-artist friendly.

[1] http://lightspark.github.io/ [2] https://en.wikipedia.org/wiki/Gnash

Re:A look at asm.js and the future with WebAssembly by drdaeman on Saturday January 16, 2016 @03:29AM (#10914714)
Isn't the difference with Flash is that you have a pre-loaded proprietary blob already (the player).