Re:If too many users are wrong, it's probably your fault (2011)
by tempestn on Tuesday January 12, 2016 @11:30PM
(#10892327)
That's a great point, and definitely applies to a more general case than game design. I find the same thing with our web apps. Often the suggestions are ludicrous (make all visited links bright red so I know I've seen them), but the (often unstated) underlying problem is real (on my monitor the visited and unvisited link colours are difficult to distinguish).
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