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Re:When a Video-Game World Ends by unabridged on Tuesday January 12, 2016 @10:01PM (#10892074)
I would like to see a binding license that commits the source to public domain (or GPL) after a set number of years or a certain event (like closing of service).

Hopefully if it got popular game companies and crowd sourced games would be "forced" to use it.

Re:When a Video-Game World Ends by rmtew on Tuesday January 12, 2016 @10:20PM (#10892126)
Lot's of dependencies are used that they do not own the rights to do this with. Not practical.
Re:When a Video-Game World Ends by pavel_lishin on Tuesday January 12, 2016 @10:24PM (#10892137)
What about documenting the requirements to rebuild it from scratch? Not trivially done, but these are exactly the types of games that attract the people willing to put in the work.
Re:When a Video-Game World Ends by krapp on Tuesday January 12, 2016 @11:19PM (#10892310)
Publishers may wind up spending money and diverting resources just to give their IP away to people who might otherwise be customers for new properties.
Re:When a Video-Game World Ends by zurn on Wednesday January 13, 2016 @01:08AM (#10892585)
Typically not so much on the servers. And in nearly all cases a "no third party proprietary code" server requirement is very feasible.