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Re:StageXL: fast and universal 2D rendering engine for HTML5... by bshimmin on Monday January 11, 2016 @09:42AM (#10880971)
It does pretty well on the always-entertaining bunny benchmark! http://www.stagexl.org/samples/bunny_bench/ (You'll want to click and hold because clicking to try and get the FPS below 60 soon gets tedious.)

I always found the Display List in Flash to be a pleasant thing to work with.

Re:StageXL: fast and universal 2D rendering engine for HTML5... by bp74 on Monday January 11, 2016 @10:05AM (#10881105)
There is also an updated version of this benchmark: http://www.stagexl.org/example/benchmark/bunny_mark/
Re:StageXL: fast and universal 2D rendering engine for HTML5... by jbrantly on Monday January 11, 2016 @10:06AM (#10881113)
That benchmark is amazing. I remember wanting to prototype an HTML5 tower defense game a number of years back but couldn't overcome the performance issues as more and more sprites were added. I may need to revisit...