News for hackers. Stuff that matters.
Re:Why I Write Games in C by loup-vaillant on Saturday January 09, 2016 @11:53AM (#10871877)
> code that deal with geometry data shouldn't really be any different for games

Counter-example: http://jonathanwhiting.com/games/knossu/ (Highly recommended if you have 20 minutes to spare.) The geometry of this game is unlike any I have seen so far. There is common logic with that of a Doom-like ray caster, but I'd argue not much. The time spent rewriting the generic parts of a ray caster probably pales in comparison to the specific parts of his graphics engine.

(Of course, your point stands in general. But for Jonathan Whiting in particular, I have the feeling that it may not.)

[deleted]
Re:Why I Write Games in C by loup-vaillant on Saturday January 09, 2016 @01:32PM (#10872274)
Ah, now you've spoiled it! Somehow I have the feeling this game is even more effective when you think of it as a retro game, until you discover by yourself that this world is… not right.
Re:Why I Write Games in C by phyllostachys on Saturday January 09, 2016 @02:26PM (#10872470)
Fixed. :)
Re:Why I Write Games in C by Ace17 on Saturday January 09, 2016 @05:34PM (#10873159)
Great game, thank you!