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Re:Why I Write Games in C
by loup-vaillant on Saturday January 09, 2016 @01:32PM
(#10872274)
Ah, now you've spoiled it! Somehow I have the feeling this game is even more effective when you think of it as a retro game, until you discover by yourself that this world is⦠not right.
Re:Why I Write Games in C
by phyllostachys on Saturday January 09, 2016 @02:26PM
(#10872470)
Fixed. :)
Counter-example: http://jonathanwhiting.com/games/knossu/ (Highly recommended if you have 20 minutes to spare.) The geometry of this game is unlike any I have seen so far. There is common logic with that of a Doom-like ray caster, but I'd argue not much. The time spent rewriting the generic parts of a ray caster probably pales in comparison to the specific parts of his graphics engine.
(Of course, your point stands in general. But for Jonathan Whiting in particular, I have the feeling that it may not.)