Re:PowerVR Wizard GPU does real-time ray tracing at 10x lowe...
by elihu on Thursday January 07, 2016 @07:34PM
(#10862022)
Ray tracing has other advantages besides shiny reflections: it can handle refraction, shadows, non-triangle-based geometric primitives (including CSG), and has less sensitivity to the total amount of geometry in a scene.
Global illumination is where we want to go to surpass the realism of current games, but path tracing and photon mapping are both fundamentally based on ray-tracing. Any hardware that makes ray-tracing go faster (especially for incoherent rays) should also help to speed up global illumination.
Global illumination is where we want to go to surpass the realism of current games, but path tracing and photon mapping are both fundamentally based on ray-tracing. Any hardware that makes ray-tracing go faster (especially for incoherent rays) should also help to speed up global illumination.