Re:PowerVR Wizard GPU does real-time ray tracing at 10x lowe...
by Gravityloss on Thursday January 07, 2016 @11:48AM
(#10858975)
I'd use semi-realtime path tracers as a benchmark: https://home.otoy.com/render/brigade/showcase/
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Re:PowerVR Wizard GPU does real-time ray tracing at 10x lowe...
by CyberDildonics on Thursday January 07, 2016 @12:32PM
(#10859314)
'Semi' real is a very long way from real time when it comes to ray tracing. Because of the exponential requirements for convergence, it is easy to impress people with interactive but noisy tracing. When you wait for it to converge however, the parts that take a long time to converge still take a long time to converge.
Re:PowerVR Wizard GPU does real-time ray tracing at 10x lowe...
by Gravityloss on Thursday January 07, 2016 @12:45PM
(#10859411)
I meant the visual quality
Re:PowerVR Wizard GPU does real-time ray tracing at 10x lowe...
by CyberDildonics on Thursday January 07, 2016 @02:09PM
(#10859995)
Then why not go all the way and compare it to movie visual effects?