News for hackers. Stuff that matters.
Re:PowerVR Wizard GPU does real-time ray tracing at 10x lowe... by Devid2014 on Thursday January 07, 2016 @11:15AM (#10858735)
Year 2006: Photorealism in video games is around the corner...

Year 2016: Photorealism in video games is around the corner...

Year 2026: Photorealism in video games is around the corner...

Re:PowerVR Wizard GPU does real-time ray tracing at 10x lowe... by deelowe on Thursday January 07, 2016 @01:55PM (#10859891)
I think there are cases where we are there now: http://www.gamesradar.com/star-wars-battlefront-photorealism...
Re:PowerVR Wizard GPU does real-time ray tracing at 10x lowe... by Devid2014 on Thursday January 07, 2016 @02:27PM (#10860096)
No we are still not there and will not be for a long time. But with time we will get closer and closer.
Re:PowerVR Wizard GPU does real-time ray tracing at 10x lowe... by onetimePete on Thursday January 07, 2016 @06:06PM (#10861516)
No we wont, its no longer paying off to invest that much.

Write a bunch of new shaders - nobody notices anything. Write a good procedural content generator- suddenly applause. The gfx-race is over- it died a horrible death on the plateau beneath uncanny valley. Its a real shame, cause the technology invented is just so neat- but that is how it is.

Re:PowerVR Wizard GPU does real-time ray tracing at 10x lowe... by deelowe on Thursday January 07, 2016 @10:55PM (#10862821)
Battlefront just won a ton of awards due to tech they created for that game that makes the terrain look amazingly realistic. It seems like people still notice.
Re:PowerVR Wizard GPU does real-time ray tracing at 10x lowe... by Htsthbjig on Thursday January 07, 2016 @02:47PM (#10860218)
Have you seen the clothing of the man who fires?

Clothes is one weak point with real time CG today. Another is grass, trees.

There is a reason there is no green in those pictures, and they try to only draw people in rigid suits.

Re:PowerVR Wizard GPU does real-time ray tracing at 10x lowe... by deelowe on Thursday January 07, 2016 @07:16PM (#10861931)
I didn't say for everything and in all cases, but there are cases where you can't tell. GTA V and Battlefront both can produce screenshots with tons of detail (including foliage) that are near imperceptible from reality.

Where games struggle today is hair, skin, and soft fabrics, but there are already good implementations for those that should show up in the next generation game engines.

This will always been an iterative process, but there are times today (and I honestly feel like this just became the case within the past year or so) where games look like reality.

Re:PowerVR Wizard GPU does real-time ray tracing at 10x lowe... by Keyframe on Thursday January 07, 2016 @04:23PM (#10860883)