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Re:Oculus Rift: Available for pre-order by Alupis on Wednesday January 06, 2016 @06:29PM (#10854774)
Unlike a "gaming" monitor (don't buy the hype), the Rift can only be used for a few tasks (namely, gaming)... the monitor is a general purpose product and will get a lot more mileage out of it for the price. It's an "apples and oranges" thing.
Re:Oculus Rift: Available for pre-order by nilkn on Thursday January 07, 2016 @06:19PM (#10861590)
Things like G-sync really are specifically for gaming and they inflate the price significantly. A very high refresh rate is also not useful for most users outside of gaming. In other words, a lot of the value of these monitors really is in features that are only useful in gaming and not general purpose use.
Re:Oculus Rift: Available for pre-order by Alupis on Thursday January 07, 2016 @09:24PM (#10862490)
In reality, most of these "features" aren't very noticeable to the average gamer. In the case where it is a noticeable, a little screen tearing really isn't a huge deal (not to mention G-sync requires an Nvidia GPU, which not everyone has nor will have).

Avid gamers do have a habit of going overboard on things, such as buying 64GB+ of RAM even though they never use it (and wont unless they run VM's, or huge services/server software, etc...).

It's easy to spend $2,000-$4,000+ on a super high end gaming rig, but in reality the $1,000 rig will game just fine for a long while before mandating upgrades.