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Re:Oculus Rift: Available for pre-order by ljk on Wednesday January 06, 2016 @12:20PM (#10851811)
Agreed. To look at a monitor, only the eyes have to move; with VR goggles, something needs to be attached to your head AND you'd have to move your whole head to see the environment.

Also, is it good to have your eyes focusing on something that close to your face for a long period of time?

(not a doctor)

Re:Oculus Rift: Available for pre-order by DINKDINK on Wednesday January 06, 2016 @12:26PM (#10851870)
>is it good to have your eyes focusing on something that close to your face for a long period of time?

The converse thought about the differences between viewing a VR screen vs a 2D monitor.

VR Screens you have the capability of your eyes needing to adjust to different depths. That is, the muscles that dictate the position of your eyes will need to be recalibrated slightly when you start viewing entities at different depths.

With 2D monitors you're approximately at the same text tracking rate.

There's ergonomic software that will periodically instruct you to look away from your computer screen to focus on points in the distance for the health of your eyes.

Re:Oculus Rift: Available for pre-order by CarVac on Wednesday January 06, 2016 @12:25PM (#10851850)
There are lenses; the image is around 1.5 meters away.
Re:Oculus Rift: Available for pre-order by ljk on Wednesday January 06, 2016 @01:20PM (#10852355)
didn't realize that, thanks!
Re:Oculus Rift: Available for pre-order by haydenlee on Thursday January 07, 2016 @04:37AM (#10856966)
The optics involved mean you aren't focusing 2 inches from your face, with the DK2 you're focusing at 1.3m and the DK1 was at infinity (not sure about CV1). So you could argue its better for eye strain.