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Re:Update on Oculus Touch Ship Date by haydenlee on Monday January 04, 2016 @05:39AM (#10834822)
I've used the consumer Rift with and without Touch and it really just comes down to the specific applications. There are plenty of applications where it doesn't make sense to use hand controllers (like space sims or car racing games) and plenty where it makes sense (shooters, social communication). In the long run my guess is more and more apps will use hands but we'll go through a skeuomorphic phase in the beginning where there is no clear input standard and we hold onto inputs from previous platforms.
Re:Update on Oculus Touch Ship Date by Tepix on Monday January 04, 2016 @06:39AM (#10834984)
Applications with custom controllers such as racing games or flight simulations will work very well, however games that use keyboard+mouse or gamepad represent concepts ported over from pre-VR gaming and in many cases I believe they will be inferior.
Re:Update on Oculus Touch Ship Date by i386081 on Monday January 04, 2016 @09:12AM (#10835689)
Some of those concepts never made sense to me. I'm talking about stuff like Quick Time Events. CoD: AW even went as far as "press F to pay respects".