Re:Why 2015 Was a Breakthrough Year in Artificial Intelligence
by ig1 on Friday January 01, 2016 @06:59PM
(#10824222)
That's actually trivially doable and has been done for video games and board games.
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Re:Why 2015 Was a Breakthrough Year in Artificial Intelligence
by lifeformed on Friday January 01, 2016 @10:10PM
(#10824780)
One that can play ANY game, not programmed to play a specific one.
Re:Why 2015 Was a Breakthrough Year in Artificial Intelligence
by ig1 on Saturday January 02, 2016 @05:30PM
(#10828306)
Yes, it's trivial. For board games all AIs essentially use Alpha–beta pruning + scoring function and an approximation to that scoring function can be autogenerated using standard machine learning techniques.
For (classic) video games it's actually somewhat similar but rather than a board being fed in as an input you just feed in a bitmap of the display (sometimes at a lower resolution using compression techniques to reduce input features) and optimize moves made to maximize the score at any point rather than end-game.