Right now the main distribution types are normal and uniform. In the video, I showed normal distributions, which have long tails in both directions.
In this case, a normal distribution isn't really correct, because, as you noted, being less than 0 is exceedingly unlikely.
I believe the correct way to deal with this is to use a lognormal distribution or something that has 0 chance of being less than 0. I don't yet have a simple way of doing this, but it's definitely on the agenda.
Just something to keep in mind when abstracting what a distribution is.
edit: though as a short-hand for entry, Gaussian is usually a pretty good guess. Is there support for µ±σ instead of [low,high] in the works? Or support for numerical distributions?
"Or support for numerical distributions?" - By numerical distributions do you mean discreet distributions: like, a 40% of being '8' and a 60% chance of being '6'? If so, the answer is no. However, if you use the ternary operator it is possible to do very simple versions of this now. We do support totally random picks of different numbers though, using the pickRandom([3,5,3]) function. http://mathjs.org/docs/reference/functions/pickRandom.html
How does one tell guesstimate that there's a hard lower bound on a quantity. ie. Video Length is at least 0, because negative watch times are unphysical? I know the specified distribution in this case is very narrow (the video lasting between -1 and 0 minutes has probability ~0.000032). But the answer does come out to be 26±32, which includes a substantial unphysical region.
And, if I give a hard lower bound on Video Length, can it propagate that knowledge into an asymmetric error on Total time?