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Re:The Dangers of Setting VR Expectations and Valuations Too... by wpietri on Sunday December 13, 2015 @06:07PM (#10728372)
Just to be clear, I'm not looking for mass consumer adoption. I'm looking for the initial signals that prove that somebody is getting sufficient value that it's not just a novelty. E.g., the agricultural uses of drones are not mass market, but they're not just "OMG drone".

The Palm Pilot is an interesting example, but as somebody who had one, they were actually getting used. I used mine daily. When I broke my first, I bought a second. There was also quite a lot of third-party software, including a robust commercial market. E.g.:

https://web.archive.org/web/19991003055719/http://www.zenith...

Re:The Dangers of Setting VR Expectations and Valuations Too... by hammerandtongs on Sunday December 13, 2015 @06:17PM (#10728407)
Yes I think you get my drift then.

Based on your example, I would say that VR is even pre-PalmPilot.

It's still a territory for people building the future or for those wanting to peek at it.

Re:The Dangers of Setting VR Expectations and Valuations Too... by wpietri on Sunday December 13, 2015 @06:58PM (#10728542)
I think we agree, except I'd call it a possible future. Maybe it's the future of jetpacks, Google Glass, or anaglyph 3D. Or maybe it's the future of the smartphone. I keep hoping it's the latter, but 3D has such power as a novelty that I worry that it's the former.