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Re:Psychonauts 2 by minimaxir on Thursday December 03, 2015 @10:19PM (#10674383)
$3.3 million was the same final budget for Broken Age, the previous crowdfunded game. Apparently, it was very obvious that funds ran out mid-development. (haven't played the game yet)
Re:Psychonauts 2 by Drumline on Friday December 04, 2015 @02:22PM (#10678442)
$3.3 million was about the amount Double Fine raised from Kickstarter for Broken Age. They then went on to commit a few million of their own funds. So, if you're trying to calibrate expectations in terms of quality versus funding you should think of Broken Age as being a Double Fine game in the $6 million range.
Re:Psychonauts 2 by MollyR on Friday December 04, 2015 @10:52AM (#10676960)
Yea as much as I'd love a new psychonauts game, I have some trust issues after kickstarting some money to Broken Age.
Re:Psychonauts 2 by ry_ry on Friday December 04, 2015 @02:11PM (#10678367)
I dunno, I backed broken age and got months of entertainment (such as it is) from the vlog updates, followed by a beautiful but ultimately flawed game.

Isn't that way Kickstarter is all about? Boundless optimism, unrelenting hype, followed by an uneasy sense of disappointment?

Full disclosure: I backed ouya too. I even played on it once or twice before consigning it to The Shelf of Regret, alongside the Atari jaguar and the PIs I could never be bothered to do anything useful with.

Re:Psychonauts 2 by MollyR on Monday December 07, 2015 @07:58AM (#10689127)
I backed ouya too! I actually enjoyed it a lot as a developer testing my own prototypes, but definitely not as much as end user though.

I was exceptionally pleased by shovel knight though. https://www.kickstarter.com/projects/yachtclubgames/shovel-k...