Re:The Dribbblisation of Design
by jschwartzi on Thursday November 26, 2015 @11:52AM
(#10633707)
PG had the same worries about HN.
http://www.paulgraham.com/hackernews.html
In general, as long as the community continues to value substance and the principle of the most charitable interpretation, it will survive. When we start seeing memes and catfights, that's a sign the community is dying.
Re:The Dribbblisation of Design
by rukittenme on Thursday November 26, 2015 @02:33PM
(#10634357)
I assume you're talking about ForgeHub? If so, we had a crisis of leadership more than anything else.
We actively encouraged what you describe as our short comings. It was in our map posting guidelines that you include lots of screenshots and a well-written write up.
I don't think the issue lied in the community. The larger it grew the better the maps became.
Really the blame falls on me. I had a platform for distributing maps and I had the audience. What I couldn't do was grow up quick enough to really allow the site to reach its potential.
A great deal of excellent maps went through the site, but I became increasingly upset over what I saw as a shift towards presentation-over-substance with the original posts. If you wanted people to play a map, it soon became all but required to have a massive original post, with screenshots and "action shots" and flashy headers to catch people's attention. The focus became more on these OPs than the maps themselves. There was a movement towards standardising the process to reduce the flashy bloat, but it was unable to affect the changes I perceived as necessary, so I ended up leaving the community.
How can issues like these be fixed? Can they be fixed, or is it just a bug in the human code that superficial beauty halo effects everything else out of consideration? Perhaps communities of a certain size eventually reduce to a certain lowest common denominator appeal. I'm not certain.