Re:A remake of the Windows pipes screensaver using Three.js
by TazeTSchnitzel on Sunday November 22, 2015 @01:37PM
(#10610925)
> "Error creating WebGL context THREE.WebGLRenderer @ 3.js:421"
Sounds like Chrome is unable to get GPU acceleration. Are you on Linux?
Re:A remake of the Windows pipes screensaver using Three.js
by markbnj on Sunday November 22, 2015 @02:57PM
(#10611224)
That test was on Windows 7 Professional, with a GTX 660 and latest nVidia drivers.
Re:A remake of the Windows pipes screensaver using Three.js
by TazeTSchnitzel on Sunday November 22, 2015 @03:00PM
(#10611234)
Odd. Check about:gpu?
Re:A remake of the Windows pipes screensaver using Three.js
by markbnj on Sunday November 22, 2015 @03:07PM
(#10611270)
Here's the status section from the top. Don't want to post the whole mess so if you want anything else let me know and I will cherry pick. Also, installed extensions: ABP 1.9.3, Evernote Web Clipper 6.7, rest console 4.0.2, xpath helper 2.0.2 and a couple of standard Google shims.
Graphics Feature Status Canvas: Hardware accelerated Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Rasterization: Software only. Hardware acceleration disabled Video Decode: Hardware accelerated Video Encode: Hardware accelerated WebGL: Hardware accelerated
Runs great on Firefox. Seems to draw quite a bit faster than the original, which I had as my screensaver for years on my NT 3.5 workstation.