Re:Show HN: ModelMod – modify art in games
by jmquigs on Saturday November 14, 2015 @08:25PM
(#10568113)
Vert/prim count was the easiest way to do it. It doesn't require me to checksum vertex buffers or anything like that. I'm hoping to add texture checksums as a secondary key, so that you can get some control over instancing (just modify your character's head, for instance).
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