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Re:Carl Sagan's idea for Contact video game (1983) [video] by _ak on Friday November 13, 2015 @06:00PM (#10562975)
> If you're looking to teach physics and astronomics, Kerbal Space Project does that quite well, even though it also ignores relativity and speed of light considerations.

KSP "only" has a sphere of influence model. That's why there aren't any Lagrange points anywhere in the solar system.

Re:Carl Sagan's idea for Contact video game (1983) [video] by XorNot on Saturday November 14, 2015 @04:45AM (#10565112)
Also relativity and speed of light are pretty unnecessary in a chemical-rocketry simulator.