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Re:Windows game developer about porting to and using OS X by Matheus28 on Wednesday November 11, 2015 @02:52PM (#10548823)
The DPI scaling issue is probably because you didn't call SetProcessDpiAwareness
Re:Windows game developer about porting to and using OS X by et1337 on Wednesday November 11, 2015 @04:17PM (#10549351)
Yeah I tried that before and it solved the problem, but then it broke some other aspects of SDL. Can't quite remember, I think fullscreen got messed up.

There's code in SDL specifically for high DPI, but it's confusing and practically undocumented.

It's just something I'll have to mess around with a while, and then remember not to breathe on anything once it's working. :)