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Re:Windows game developer about porting to and using OS X by mwcampbell on Wednesday November 11, 2015 @01:56PM (#10548436)
Does high-DPI support work if you put the right declaration in your executable's manifest? Specifically:

    <application xmlns="urn:schemas-microsoft-com:asm.v3">
        <windowsSettings>
            <dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
        </windowsSettings>
    </application>
Re:Windows game developer about porting to and using OS X by et1337 on Wednesday November 11, 2015 @04:20PM (#10549373)
Thanks, yeah I tried something equivalent to this (SetProcessDpiAwareness, as mentioned by another commenter). It broke some other SDL stuff though. I'm just gonna have to screw around with it when release time comes.