Re:Windows game developer about porting to and using OS X
by targaf on Wednesday November 11, 2015 @11:07AM
(#10547308)
Try using the left usb port.
I have the same MBP and while the it'll drop anything on the right one that's more intensive than a flash drive, the left one has no such issues. Lot of reports of the same "solution" working floating around.
Re:Windows game developer about porting to and using OS X
by vardump on Thursday November 12, 2015 @03:11PM
(#10555769)
Left USB3-port seems to work if I also remove SD card from the reader. Interesting.
Re:Windows game developer about porting to and using OS X
by targaf on Saturday November 14, 2015 @01:25PM
(#10566636)
Here's some conversation about it if you're interested
https://discussions.apple.com/message/18997143#18997143
Re:Windows game developer about porting to and using OS X
by vardump on Saturday November 14, 2015 @05:32PM
(#10567566)
That discussion seems to be from 2012. And the USB issue is still not solved in 2015 Macbook Pro Retina? Sigh...
Re:Windows game developer about porting to and using OS X
by lordnacho on Wednesday November 11, 2015 @04:31AM
(#10545646)
XCode reference finding doesn't work fantastically for me. When I look for a symbol it puts in some strange characters that might be wildcards, but doesn't change the search mode. Means I end up doing string search most of the time.
VS is okay, not perfect. But I'd say it's better than searching for strings when you really want a type or function.
Only once per week? Lucky you. Sometimes XCode has crashed for me several times per hour. Sometimes it works for a while. Sigh Apple [1]. The fact XCode uses clang as a compiler absolutely rocks.
That said, Visual Studio 2012 just crashed earlier. I guess it was some bug in Window splitting or something, did some unusual things with that just before the crash. VS2012/2015 seems to be generally stable. Visual Studio C++ IDE context operations, like finding references just doesn't work well at all. It finds so many totally irrelevant items.
Excited to try VS2015 with Clang support for Windows applications, with official support.
[1]: When it comes to personal experience, Apple's recent software quality seems to be shoddy. For example USB3 mass storage is stable only for a few minutes before a forced USB stack reset on my El Capitan Macbook Pro retina 13" 2015. Sigh. Impossible to do things like run virtual machines off USB storage on a relatively new $2k machine... At least without booting to Linux or Windows. Things like these make me seriously consider to stop using OSX as my primary machine.