Re:StarCraft: The past, present and future
by darkmighty on Monday November 09, 2015 @02:36PM
(#10535253)
The realism is a bit orthogonal to the interactivity/discover-ability you describe. For example, some really old text adventure games fit perfectly what your ideal (while others fit perfectly the story telling example). A game that mostly fulfills that promise for me is Morrowind.
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