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Re:StarCraft: The past, present and future by roymurdock on Monday November 09, 2015 @12:37PM (#10534436)
Sure, you're right that good mechanics are a prerequisite to a good game. But they're not everything. Driving to work every morning requires mechanical mastery and adapting to various environmental factors, but I'm not masochistic enough to call it a game :)

In real life: do you derive pleasure from understanding and mastering the physical laws of the world, or from spending your time creating a mental narrative for yourself and building emotional relationships with those around you? Perhaps a combination of the two?

Re:StarCraft: The past, present and future by lispit on Monday November 09, 2015 @03:36PM (#10535644)
The Souls franchise became popular solely because it dared to provide complicated mechanics and harsh trial-by-fire instruction in a time where the vast majority of AAA games are dumbed-down handholdy themepark rides with all of their edges filed off. The kind of people that play games only for their stories would never have suffered through any Souls games if it weren't for the massive hype that the "mechanical gamers" generated around it.

Likewise, Starcraft had a story, as did Command & Conquer. But one of those games is played to this day, both in its original incarnation and its sequel, on a massive scale that makes people question their definitions of the word "sport." I don't think this author would have cared to write filler about the story of Command & Conquer today.

Re:StarCraft: The past, present and future by talles on Monday November 09, 2015 @03:51PM (#10535755)
> complicated mechanics and harsh trial-by-fire instruction

Super Metroid anyone?