Re:Famo.us pivots, fires 20 employees
by Impossible on Friday November 06, 2015 @12:29PM
(#10520617)
The game industry has been using 3D GUIs and graphical programming successfully for years. Graphical programming is also popular in some other fields (MaxMSP for audio visual, labview).
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Re:Famo.us pivots, fires 20 employees
by JonnieCache on Friday November 06, 2015 @12:36PM
(#10520665)
Add TouchDesigner to that list, which is basically MaxMSP for demoscene-style visual effects. It gets used for fancy things like this: https://www.youtube.com/watch?v=0zMI-qbmIPk
Re:Famo.us pivots, fires 20 employees
by TheSpiceIsLife on Friday November 06, 2015 @11:38PM
(#10523737)
Which reinforces the point, 3D GUIs are a lot of fun but not very productive. In my workflow at my day job I want fewer GUI interactions and more production. AutoHotKey and 5 tonne overhead cranes help a lot, 3D GUIs not so much.
I won't discount the possibility that there will be some future problem that will be solved by a 3D GUI, perhaps astrogation.