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I like to watch movies while eating dinner, how do I do it in VR?
Add eye tracking and put the screens across every surface and you can make the views follow your field of vision.
Or you use AR glasses that essentially project images in front of you.
Exactly, I definitely want to feel this in the first fps movie.
Hot pursuit, Steven Seagal's fights, gunfights... It should be freaking immersive.
Watching a movie from the first-person perspective of an actor would be one of the barfiest things you could do in VR. Ideally you're observing things from a vantage point but everything is in 3d with full 360-degree spherical range of motion. You can lean around or closer to look at something.
Now, even a mostly fixed viewpoint can be disorienting when you don't have a "body" to look down at (you feel like you're floating and disembodied) but it's probably second to the motion issues. Not sure if people will develop conventions that become generally accepted (like some sort of placeholder/amorphous body for reference) but overall, think more "fly on the wall" than "I'm Duke Nukem!"
What is going to be cool is stuff like standing right on or slightly above the field in the middle of a sports event, or right on stage at a concert next to Mick Jagger and being able to move around a bit.
Unfortunately there will need to be a globe roughly the size of the range of motion somewhere to capture the light rays... at least for now until future physics are invented.
You wouldn't have more than limited head tracking (or live motion without turning off tracking and turning it into a virtual window), but being able to have presence from 10' above the QB in American football for each snap?
$$$s where you start counting the zeros instead of the digit in front.
Oh, and every high security facility in the world would love these as they're capable of mapping out 3D positioning, enabling very precise face detection, etc...
And imagine live concerts sent to be displayed on VR headsets!
Also, in many cases you can likely use 4-6 in a grid to capture the entire scene.
So limit the applicable use cases to where that isn't going to happen.
The excitement about this is that it makes that no longer a concern for sufficiently small values of head motion. Read: the motion that occurs when the best of your body is not moving.
Courtside? 50 yard line? Right by the mid tower in Dota2?
And I'd imagine a fair amount of the current height is not due to interference, but rather getting the best perspective.
I've been messing with VR stuff for the past year or so and I still think that the "killer app" in 5-10 years won't be fancier video games but more like immersive "movies" or VR telepresence. We're at that stage of the hype curve where expectations are high as gen-one products come out but while these will surely be underwhelming to many early users, I think that once depth cameras and light field cameras are developed and improved (along with the ergonomics of head-mounted displays and the speed of processors) we'll start to see more in the way of non-game applications.
Just from personal experience, playing video games in VR is cool and all but when people can watch a movie from the perspective of someone inside the scene or meet up with people in a live-scanned remote environment, I think they'll be hooked.