That's true but when you're running a business this type of analysis makes a lot of sense. As experienced software developers we're probably all pretty wary of the "big rewrite", knowing full well that this often doesn't end up saving time in the long run but rather eats up a ton of time without delivering any new features or functionality. This analysis likely helped make the case that going forward they could expect substantial time savings, not to mention happier customers.
In any case, great article overall, very interesting.
That's actually not true. You can see the trivial stuff it solves from the promo materials - you don't know the full extent of what's realistically possible to encode in the type system.
I had this thought yesterday writing C++ code - I was doing some re factoring and I copy pasted the same identifier twice instead of writing data to two separate buffers. The case where this mattered was not covered by unit testing because it's an edge case in a tightly coupled part - it's a major chore to test that kind of code for little gain.
My first instinct was "just put unit test there and forget about it" but on the other hand while buffer API is the same two buffers are semantically different so I could have made them two distinct types (eg. with template argument tag) and required untyped input buffer to be wrapped in a type explicitly stating data use case - this would have made the bug obvious and compiler would catch any discrepancy.
My point is there are plenty of non-obvious ways to prevent bugs trough a strong type system.
For example, static analysis returns nothing where it did something before. Not calling super.viewWillAppear() in a subclass does not raise the appropriate warning in Swift.