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Re:The Road to 2M Websocket Connections in Phoenix by chrismccord on Tuesday November 03, 2015 @03:15PM (#10502270)
> Not every app is meant to have mostly idle users though. Can an real-time MMO FPS be done in phoenix is the question (lets limit each user's neighbourhood to the 10 closest players).

Yes, and the next phase for our tests will explore these kinds of use-cases. To give you an idea, our pubsub layer can support 500k messages/sec on a macbook. These tests were specifically around max clients and max subscribers, but more tests are needed for hard numbers around the usecaes you layed out, which we'll be a great fit for. I think gaming will be huge target for Phoenix.

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