News for hackers. Stuff that matters.
Re:Stages in Pricing Computer Games (2014) by patio11 on Tuesday November 03, 2015 @03:06AM (#10498200)
I am always shocked at how marketing-adverse indie game devs are.

Ambient level of marketing competence for indie developers is even below that for e.g. "indie" SaaS companies, which is unfortunate. A lot of them could benefit from simple things like aggressively getting email signups and using them to promote game N+1 to their existing fanbase, as opposed to having to buy their customers back from Valve every single time.

There are no comments on this comment yet.