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Re:Stages in Pricing Computer Games (2014) by hasslein on Monday November 02, 2015 @11:36PM (#10497574)
It's rare that I purchase games on a whim, but based off your comment, I went ahead and ponied up the ten bucks for Undertale. Looks interesting!

On that same note: I'm not a fan - generally speaking - of survival games or early access, but I purchased The Flame in the Flood, and it's already given me back the entertainment for the cost, and can only get better.

I think the author of the article gets it right on pricing per hour of gameplay for indie games, in a general sense. I'm not sure this works for AAA games, though, where RPGs have - and are expected to have - tens of hours of gameplay if one simply burns through it, and multiplayer games have an almost unknown fun-per-price-hour factor (Rocket League comes to mind), due to the seemingly variable nature of how much time people invest in multiplayer games.

If that makes no sense, I apologize - alcohol and dumbly meatsticks.

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