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Re:Fountain – A markup language for screenwriting by borplk on Saturday October 31, 2015 @12:58PM (#10483249)
This is very interesting to me from the point of view that it's like a great combination of programming and another discipline.

I wish I knew enough about other fields so that I could create things like this. But my lack of in-depth knowledge in other topics prevents me and I don't know how to come across these things on my own.

Re:Fountain – A markup language for screenwriting by danneu on Saturday October 31, 2015 @04:30PM (#10484069)
I noticed some choose-your-own-adventure games on Steam (Zombie Exodus, Tin Star) built with ChoiceScript[0], a markup that seems to build into a full interactive game deliverable complete with state tracking and html forms for user input/prompt.

[0]: https://www.choiceofgames.com/make-your-own-games/choicescri...

Re:Fountain – A markup language for screenwriting by egypturnash on Saturday October 31, 2015 @06:53PM (#10484552)
Make friends who do things with little relation to programming. Help them make tools to do whatever they do.

Fountain, for instance, credits that seem to be pretty evenly mixed between people who make films and programmer types. Including a few who have a foot in both worlds. And it came in part out of a screenwriting app one of those filmmakers and one of those programmers was making.

Re:Fountain – A markup language for screenwriting by trentbigelow on Saturday October 31, 2015 @03:45PM (#10483906)
Applying this to other fields is a really interesting idea. Prescriptions need a better markup. What about fitness tracking entered via plain text (in email or text to app)?
Re:Fountain – A markup language for screenwriting by borplk on Sunday November 01, 2015 @12:51AM (#10485456)
That's pretty interesting. I think in order for it to take off you would need a good autocopmlete editor to go with it.