Re:Reverse-engineering how the Oculus Rift DK2′s tracking sy...
by TrevorJ on Wednesday October 28, 2015 @10:04PM
(#10468758)
Interesting. I think Valve's solution is probably the most elegant one I've seen so far: http://www.hizook.com/blog/2015/05/17/valves-lighthouse-trac...
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Re:Reverse-engineering how the Oculus Rift DK2′s tracking sy...
by telepheron on Thursday October 29, 2015 @03:33AM
(#10469688)
Which is a copy of the at least 50 year old head tracking system used in the AH-64A (and probably other aircraft).