As for videogames, the language of the creators themselves sometimes seems to acknowledge the relation to narrative and cinema. Some game designers style themselves "directors", and are sometimes more interested in cutscenes and "telling a story" than in actual interactive gameplay. Note I'm not telling whether I think this is a good or a bad thing :)
I admit is way less common, but even board games have been created and analyzed as art/philosophy/opinion. Some examples:
- Monopoly (possibly the best known example of a game whose original intent went beyond entertainment).
- Train (a game about Auschwitz: https://boardgamegeek.com/boardgame/63933/train)
As for videogames, the language of the creators themselves sometimes seems to acknowledge the relation to narrative and cinema. Some game designers style themselves "directors", and are sometimes more interested in cutscenes and "telling a story" than in actual interactive gameplay. Note I'm not telling whether I think this is a good or a bad thing :)