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Re:How eSports are saving the PC industry by blakeshall on Monday October 26, 2015 @01:53PM (#10453039)
Definitely agree. I would argue that streaming has had the largest impact both because, as you mention, it makes for a better audience experience and it demonstrates the capabilities of PC gaming graphics-wise. Streamers and Let's Players have probably helped expose more games to a larger audience that would have previously not seen them.

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