Re:Evo, the First Prescription-Strength Video Game?
by simcop2387 on Friday October 23, 2015 @12:19PM
(#10439550)
My guess would be it needed changes to keep it working with one of the iOS updates and since it wasn't making money sago didn't see that it'd get a return to keep it up to date.
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Re:Evo, the First Prescription-Strength Video Game?
by sago on Friday October 23, 2015 @03:42PM
(#10440858)
I had a bunch of games that I made in collaboration with a friend. When that collab finished, the itunes account expired. I just never got round to going through that again to put it back up. It never made enough money for me to really care.
Though I have thought about polishing the game and reissuing it, with ipad support and less mystical mumbo-jumbo.