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Re:Prototypes vs. MVPs by kbenson on Wednesday October 14, 2015 @02:42PM (#10388512)
> Some people walk into Jesse Schell’s Game Design class expecting an easy time, and are shocked to find themselves pulling multiple all-nighters for a class where getting a 100% on everything is only enough for a B. But those that persevere find themselves with new worldviews on everything from sleep to applied probability theory, and learn why there’s no such thing as a prototype app.

Well, if they are sleep deprived, at least he's preparing them for the real world.

But I can't help thinking that maybe if the class allows people to only get a B for getting 100% on everything then it is very poorly structured, or catering to the wrong people.

Also, maybe we shouldn't be teaching people that it's okay to expect unreasonable things just because it's what the industry norm is. Maybe if enough people think it's ridiculous to work all night for arbitrary deadlines, things might actually change.

Re:Prototypes vs. MVPs by arthur_pryor on Wednesday October 14, 2015 @03:15PM (#10388723)
"Also, maybe we shouldn't be teaching people that it's okay to expect unreasonable things just because it's what the industry norm is. Maybe if enough people think it's ridiculous to work all night for arbitrary deadlines, things might actually change."

agreed.

happily, i do notice a recent increase in how much my peers value a sane 40 hour workweek, and a stable fulfilling job (fulfilling in the sense that you believe in what the organization does beyond just the paycheck they cut you). and there seems to be a bit less of the tendency to prize being at a work-intensive startup for its own sake (probably because of a more grounded view towards whether it'll actually be a worthwhile experience, or an experience that will pay off monetarily).

of course, this is just anecdotal evidence from my immediate friend and coworker groups. friends in their 30s, coworkers ranging from 20s to 50s. lots of the friends are starting to have kids, but this change in attitude definitely isn't restricted to those who've got kids.

Re:Prototypes vs. MVPs by betadreamer on Wednesday October 14, 2015 @04:21PM (#10389189)
I have some insights on this. I took Building Virtual World from CMU that is taught by Jesse and other faculties but the structure is the same.

They don't give credit on how many all-nighters you took to build something or how hard you tried. Instead they value how "complete" your product is. Students (myself included) tend to build something pretty ambitious in relatively small amount of time and ended up making a prototype that kind of works/don't. They want you to learn that you need to estimate better and deliver something simple/complete and not something that is ambitious/complex that is not quite working.

You can imagine I got a B in that class :P

Re:Prototypes vs. MVPs by derefr on Wednesday October 14, 2015 @05:19PM (#10389622)
In other words, a "microgame" (in the WarioWare sense) that you've polished the hell out of would get a better grade?