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Re:Memory and C++ Debugging at Electronic Arts [video] by plexchat on Thursday October 08, 2015 @03:35AM (#10351361)
The speed of the GC isn't the issue (although it certainly can be). The non-determinism is. It's hard to control when a GC should happen, and when it happens at a bad time, the ramifications are perceived as an awful user-experience.

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