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Re:Memory and C++ Debugging at Electronic Arts [video] by vvanders on Wednesday October 07, 2015 @11:03PM (#10350704)
It's not garbage collection(although that's a part of it, but Unreal3 actually had a GC).

It has to do with memory layout. Cache misses = lost performance and being able to structure your memory appropriately is super-important. Look up Mike Acton or any of the Data Oriented Design stuff for more details.

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