Re:Memory and C++ Debugging at Electronic Arts [video]
by vvanders on Wednesday October 07, 2015 @11:03PM
(#10350704)
It's not garbage collection(although that's a part of it, but Unreal3 actually had a GC).
It has to do with memory layout. Cache misses = lost performance and being able to structure your memory appropriately is super-important. Look up Mike Acton or any of the Data Oriented Design stuff for more details.
It has to do with memory layout. Cache misses = lost performance and being able to structure your memory appropriately is super-important. Look up Mike Acton or any of the Data Oriented Design stuff for more details.