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Re:Memory and C++ Debugging at Electronic Arts [video] by panic on Wednesday October 07, 2015 @10:36PM (#10350599)
It's quite likely that C++ code rendered this web page for you. If you're on a Mac, that code was itself likely compiled using C++ code.
Re:Memory and C++ Debugging at Electronic Arts [video] by jcranmer on Thursday October 08, 2015 @12:34AM (#10350910)
Or on Linux or Windows: gcc is now written in C++, and I'm pretty sure MSVC itself is in C++.
Re:Memory and C++ Debugging at Electronic Arts [video] by StephanTLavavej on Thursday October 08, 2015 @01:39AM (#10351092)
Yes, both MSVC's front-end C1XX and back-end C2 (aka UTC) are written in C++. Even our CRT is mostly C++ now.
Re:Memory and C++ Debugging at Electronic Arts [video] by Flow on Thursday October 08, 2015 @06:11AM (#10351767)
Do you update it to follow the latest standards or is it early 2003-ish C++?
Re:Memory and C++ Debugging at Electronic Arts [video] by StephanTLavavej on Thursday October 08, 2015 @09:43PM (#10357632)
C1XX uses new features fairly aggressively. For example, it uses lambdas, auto, range-for, etc.