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Re:Predicting and controlling NetHack's randomness (2009) by tptacek on Saturday October 03, 2015 @04:36PM (#10325250)
For a game, fine, donk around with your own CSPRNG implementation; for real-world apps, please just use /dev/urandom.

The overwhelming majority of RNG disasters in the past decade have come from userland CSPRNGs written by people who were wary of urandom.

Re:Predicting and controlling NetHack's randomness (2009) by wtbob on Sunday October 04, 2015 @11:27AM (#10327777)
> For a game, fine, donk around with your own CSPRNG implementation; for real-world apps, please just use /dev/urandom.

Sure. I just wish that /dev/urandom were well-thought-out rather than accidentally probably-good-enough.