Re:Predicting and controlling NetHack's randomness (2009)
by wtbob on Sunday October 04, 2015 @11:27AM
(#10327777)
> For a game, fine, donk around with your own CSPRNG implementation; for real-world apps, please just use /dev/urandom.
Sure. I just wish that /dev/urandom were well-thought-out rather than accidentally probably-good-enough.
The overwhelming majority of RNG disasters in the past decade have come from userland CSPRNGs written by people who were wary of urandom.