Re:Procedural City Generation in Python
by mockery on Sunday September 27, 2015 @08:07PM
(#10288365)
Awesome to see people excited about nontrivial proceduralism and willing to explain/open-source their code, but it's unfortunate they don't give any credit for their technique. It's a nearly direct implementation of the 2001 Siggraph paper "Procedural Modeling of Cities" by Parish and Müller. (http://dl.acm.org/citation.cfm?id=383292 pdf easily available via google)
[ Parent
| on HN ]
Re:Procedural City Generation in Python
by josauder on Monday September 28, 2015 @08:34AM
(#10290078)
Hi, the author here:
While I admit to having skimmed over the paper above, this is NOT the main source of our information.
We looked a bit further into this one: http://tu-dresden.de/die_tu_dresden/fakultaeten/fakultaet_in...
As soon as I get home I will give credit where due, my bad.
Re:Procedural City Generation in Python
by yogiparish on Sunday September 27, 2015 @08:21PM
(#10288386)
it did look familiar :)
Re:Procedural City Generation in Python
by mockery on Sunday September 27, 2015 @11:52PM
(#10288831)
I recognized it quickly because I implemented a version of the paper as a project 10 years ago during college. (And made a very similar webpage as my final report.) Your username makes me suspect you might also have more than a passing familiarity with the paper - is that so?? :)
Re:Procedural City Generation in Python
by yogiparish on Monday September 28, 2015 @02:00AM
(#10289114)
it's been a while, but, yes :) (parts of the paper - the texture generation part - were prototyped in python, but machines were sloooow)