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Re:Cable Robot Simulator [video] by ryandamm on Wednesday September 23, 2015 @05:18PM (#10268307)
Another way of saying this: we're good at sensing the delta of acceleration, not the absolute acceleration. Also, we tend not to notice small DC values of either acceleration or rotation, so you can manipulate the user's perception.

Someone published a similar hack for full-room VR, showing you can 'bend' someone's trajectory, to create the false sense that they're walking straight when in fact they're curving. In a large enough space you could simulate an infinite hallway (by having the user walk in a circle).

Sorry, I tried but can't dig up the link right now... but it's out there somewhere.

Re:Cable Robot Simulator [video] by RobertoG on Thursday September 24, 2015 @02:10AM (#10270108)
http://cb.nowan.net/blog/2008/12/02/redirected-walking-playi...

I think you were searching for that. It seems it also comes from the Max Plank institute.

Re:Cable Robot Simulator [video] by ryandamm on Friday September 25, 2015 @02:05AM (#10276601)
That's the one. YourGoogleFu >> myGoogleFu.
Re:Cable Robot Simulator [video] by namochan on Thursday September 24, 2015 @06:41AM (#10270865)
Funny, I think Star Trek TNG described how the holodeck works by saying that it tricks the user not to walk into the walls. The visual feedback of slowly rotating hallway would definitely overdrive the inner ear. Too much, though, and you're going to get sick from it.