It would only require a separate parameter if you needed to pass arbitrary-sized arrays. In this example, if the prototype contains the array size:
int foo(char array[30]);
It would not be difficult for the compiler to only allow arrays of that length to be passed as parameters, and no invisible parameters are necessary, assuming also that the function implementation made the same assumption of array length.Developers who handle arrays of arbitrary length tend to already encode a length parameter, it's this case where it looks to the developer like they are encoding a length value that is the deceptive/problematic case.
void ten(char foo[static 10]) { }
void generates_warning() {
char foo[3];
ten(foo);
}
This causes clang to emit the following warning:> warning: array argument is too small; contains 3 elements, callee requires at least 10
char ten(char foo[static 10]);
char ten(char foo[static 10]) { return foo[1]; }
void generates_no_warning(void);
void generates_no_warning() {
char foo[30];
ten(foo);
}
int main() {
generates_no_warning();
}
Modified also so it would build cleanly with -Weverything -Werror int do_stuff(size_t len, int64_t arr[len]);
It still suffers from the pointer decay problem, but it at least forces whoever is reading/writing the code to acknowledge the length.Thus we have yet another overloading of "static" in C, the use of "auto" in C++11 (which worked out quite well), and interesting type names such as "long long" in both.
When the committee breaks this rule (think nullptr in C++11) they first must choose a name which is suitably rare (and often a bit clunky as a result), they then scan for that name in large code corpuses, and evaluate how much work they are making for the maintainers of any codebase that's going to be compiled against a new compiler (and which may need to be modified to do so).
Some languages (I'm thinking JS specifically) have keywords that are not in use but are still reserved in case they may be useful in the future.
It would be extremely difficult for the compiler, without changes to the C spec and most ABIs, to simultaneously provide that protection for heap-allocated objects, for example:
foo(malloc(30));
> Developers who handle arrays of arbitrary length tend to already encode a length parameter, it's this case where it looks to the developer like they are encoding a length value that is the deceptive/problematic case.The most common arrays of arbitrary length in C programs are almost certainly C "strings" which are usually 0-terminated instead of including a length value.
In this case, the size is specified as a compile-time constant, however, which seems like it could work. All it would do is change the semantics of sizeof(), really.
Also, I am doubtful whether it would really be a problem to have "invisible" parameters. C doesn't even specify a stack as I remember it, and compilers are certainly free to pass as many function parameters in registers as they are able to.
There are interesting stories from the early days of C when it was first codified that say a lot about the whys and hows of the language that we have today. In particular I'm thinking of the fact that the compiler and what we now think of "compiler warnings" came from two different warnings (cc vs lint). This is because the C compiler was the largest C program and generally took every bit of memory available to do it, there was no room for any kind of sanity checking on that code. I've heard it said that to include a new feature "n" in the language, they generally had to rework at least some of the existing compiler code with feature "n-1" to simplify/shrink it enough to fit the new feature.
In that kind of environment you get a language with very little input checking, beyond the rules of the grammar itself (which was as small as possible).
The only real surprises/magic in C are things like: