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Re:Hiroyuki Nishimura, founder of 2channel, has taken owners... by TazeTSchnitzel on Monday September 21, 2015 @02:41PM (#10254270)
> Using the same tool ZQ used to make her game - it's literally 5-15 minutes online. The effort was next to nil.

Writing something the length of Depression Quest, creating graphics, mapping out the story, quality assurance testing, composing music... this does not take 5 to 15 minutes. It is not nil effort.

If you think it's so easy, please, go ahead and recreate Depression Quest from scratch in 15 minutes.

Re:Hiroyuki Nishimura, founder of 2channel, has taken owners... by Nadya on Monday September 21, 2015 @03:20PM (#10254524)
I'm going to have to apologize. I got DQ mixed up with a different hipster Twine game that I heard of at around the same timeframe. One that was no more than 10 or so panels and 3 lines of dialogue that also garnered a fair amount of attention. I confused the two (and no more than a brief Google search showed me that I had...)

At 40,000~ words + music/still graphics, DQ is a fair chunk of work.

Again, apologies. Definitely more than "next to nil" effort.