Re:The Witness: the creator of Braid talks about his fiendis...
by xerophyte12932 on Friday September 18, 2015 @02:51AM
(#10237825)
Yes its refreshing to see them take a complete departure from Braid instead of just seeing Braid as "formula for success" and re-iterating it. (I am looking at you Angry Birds).
I like how he used his financial freedom to follow through with something he really wanted to build in a way that he feels justifies his dream
Its worth noting that, assuming this actually comes through, Blow will have overcome one of the most pernicious traps that wait for successful game designers- that next, wondrous game you make once you have all the resources you could possibly dream of and no excuse not to follow every possible design ambition. Compare Duke Nukem 3D, or 0x10c.