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Re:Is it just me or is networking really hard? by kbenson on Sunday September 13, 2015 @04:31PM (#10212707)
There's nothing preventing you from sharding the world state into multiple multicast streams which clients could access/subscribe to as needed. You would still get the benefit of not sending massively duplicated data, and additionally clients wouldn't be downloading large portions of world state that are either useless, an exploit vector (even if it just exploits the game), or both.

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