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Re:Why Rust? [pdf] by acconsta on Saturday September 12, 2015 @02:23PM (#10208824)
>Operating systems/embedded applications can generally use `core`.

Which doesn't, correct me if I'm wrong, provide a stable allocator API or OOM handling yet.

>E.g. games

When your client pings 400 servers, how is it doing that? How is the game server implemented?

>a scientific simulation

That runs on one machine, and doesn't do a lot of disk IO? (concurrent file IO matters too).

>even web-browsers

Open the Chrome dev tools "network" tab, and then open Gmail. How many requests did it make?

Again, concurrent IO is important.

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