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A comment on Why Rust? [pdf]. Parent comment
Which doesn't, correct me if I'm wrong, provide a stable allocator API or OOM handling yet.
>E.g. games
When your client pings 400 servers, how is it doing that? How is the game server implemented?
>a scientific simulation
That runs on one machine, and doesn't do a lot of disk IO? (concurrent file IO matters too).
>even web-browsers
Open the Chrome dev tools "network" tab, and then open Gmail. How many requests did it make?
Again, concurrent IO is important.
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Which doesn't, correct me if I'm wrong, provide a stable allocator API or OOM handling yet.
>E.g. games
When your client pings 400 servers, how is it doing that? How is the game server implemented?
>a scientific simulation
That runs on one machine, and doesn't do a lot of disk IO? (concurrent file IO matters too).
>even web-browsers
Open the Chrome dev tools "network" tab, and then open Gmail. How many requests did it make?
Again, concurrent IO is important.