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Re:An Oral History of Diablo II by ohashi on Tuesday September 08, 2015 @06:00PM (#10188438)
They are actually improving Diablo 3. A big patch came out last month adding even more positive improvements imo. Uniques/Sets matter again. They've come up with a way to deal with special powers they give with their new cube recipes. No auction house anymore, items can't be traded/given away except to people in the game when it dropped and only within 2 hours. So you can play with friends, share loot, but there's no secondary market. They also added greater rifts which allow you to push the end game difficulty indefinitely along with paragon level, which gives infinite 'leveling' via stat bonuses.
Re:An Oral History of Diablo II by charriu on Wednesday September 09, 2015 @08:31AM (#10190999)
It's not quite infinite, I think. Each of the stat bonuses is limited to 50 levels IIRC, so there is an effective limit of 800 paragon levels (16 stats * 50 levels each - would take quite a while to reach).

It is a much better game now, regardless.

Re:An Oral History of Diablo II by ohashi on Sunday September 13, 2015 @05:09PM (#10212795)
Not true. Once you get past 800, it's just primary stat/vit upgrades. So power upgrade per paragon is actually higher on average (because you don't need to waste into useless stats like gold)