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Re:Alky Postmortem by daeken on Monday December 28, 2009 @06:30AM (#1018467)
I'm really glad you put that up. Not only does it make it easier for people to access it (as you saw, it's difficult to get it from me personally), but it's been interesting to walk over it myself. It's been some years since I've so much as looked at it, so it's been interesting to look over things like NuContext, the COM class infrastructure, etc. I've forgotten most of the deep details of the codebase, so it's been like reading it for the first time. Really very cool.

I'm going to try and grab the Philosopher (compiler infrastructure used for the shader hacking) source off my backup drive in a few days and throw it up on Github.

Re:Alky Postmortem by alnayyir on Monday December 28, 2009 @08:16AM (#1018520)
Yeah I'd love to see the shader hacking stuff you've got.

I'm mulling over the Mono vs. blah question, let alone how to take the design from here. I'm going to be mulling over it until at least New Year's.