Yeah I'd love to see the shader hacking stuff you've got.
I'm mulling over the Mono vs. blah question, let alone how to take the design from here. I'm going to be mulling over it until at least New Year's.
I'm mulling over the Mono vs. blah question, let alone how to take the design from here. I'm going to be mulling over it until at least New Year's.
I'm going to try and grab the Philosopher (compiler infrastructure used for the shader hacking) source off my backup drive in a few days and throw it up on Github.