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Re:Procedural Dungeon Generation Algorithm by fapjacks on Saturday September 05, 2015 @12:58AM (#10174007)
I would rather play a game involving a dungeon that was created out of realism than something like "this room is this size because the slime monster that lives here is what the PCs need to encounter now". Also I find your comment needlessly aggressive, in addition to it smelling like you are the only one that knows what is best for gamers and game designers.

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